

You will want to have the following pages marked as you will be using them regularly: If you want to run a game, this is a requirement.

This book contains all the rules for running a game, such as basic monsters, details on how to create encounters and campaigns, treasure tables, traps, and so much more. The Dungeon Master’s Guide, also called a DMs Guide, is the most important book you will need as you are running a game.

Even the best Dungeon Masters forget certain mechanics or rule applications, which is why you need some books at your side with certain pages marked with sticky notes for easy access. Running a game requires advanced knowledge of the rules of Dungeons & Dragons, of which there are a lot. Essentially, you just need something to separate your monster, villain, and plot notes from your player’s prying eyes. Of course, you can go all out with some crazy DIY projects, but even a cardboard box will do. I am a fan of the traditional DM Screen made by Wizards of the Coast because it has status effects and basic weapon stats on it. You will want a Dungeon Master’s Screen to hide behind. You won’t want to DM without them! Dungeon Master Screenįirst things first. Here are the top 10 tools I always use when I run a game of Dungeon and Dragons. These are the bare minimum that you need to run a game of Dungeons and Dragons, but, if you DM for long, you will realize you need some more tools.
